Scripted trigger · All Under Heaven files
house_has_unlock_agent_piety_bribe_trigger
house_has_unlock_agent_piety_bribe_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 53 (8 lines). No parameters.
house_has_unlock_agent_piety_bribe_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 53 of its file. It takes no parameters: house_has_unlock_agent_piety_bribe_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
One of these
has_house_head_parameter = unlock_agent_piety_bribeor
has_house_aspiration_parameter = aspect_of_trickery_03or
has_house_aspiration_parameter = aspect_of_trickery_04or
has_house_aspiration_parameter = aspect_of_trickery_05
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
house_has_unlock_agent_piety_bribe_trigger = {
OR = {
has_house_head_parameter = unlock_agent_piety_bribe
has_house_aspiration_parameter = aspect_of_trickery_03
has_house_aspiration_parameter = aspect_of_trickery_04
has_house_aspiration_parameter = aspect_of_trickery_05
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.