CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

house_feud_valid_feud_target_trigger

house_feud_valid_feud_target_trigger = yes

game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 92 (21 lines). No parameters.

house_feud_valid_feud_target_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 92 of its file. It takes no parameters: house_feud_valid_feud_target_trigger = yes (or no). The game's script calls it in 1 place, among them debug.502 (event). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

The comment above it in the file

House Head, and House is valid to be a Feud target

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
house_feud_valid_feud_target_trigger = {
	exists = house
	this = this.house.house_head
	is_playable_character = yes
	NOR = {
		house = root.house
		is_close_family_of = root
		has_any_good_relationship_with_character_trigger = { CHARACTER = root }
	}
	save_temporary_scope_as = house_head_temp
	# House must not be too small (too easy to wipe out)
	house = {
		any_house_member = {
			count >= 3
			is_adult = yes
			can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:house_head_temp }
		}
	}
	# Must be interactable
	in_diplomatic_range = root
}

As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_feud_valid_feud_target_trigger.

Events (1)

Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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