CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

house_feud_scheme_target_trigger

house_feud_scheme_target_trigger = yes

game/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 115 (17 lines). No parameters.

house_feud_scheme_target_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 115 of its file. It takes no parameters: house_feud_scheme_target_trigger = yes (or no). The game's script calls it in 1 place, among them Feud: Desperate Measures (event bp1_house_feud.0200). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

The comment above it in the file

Valid to be a target of a murder scheme

What it checks

  • is_available_adult = yes
  • None of these

    • this = this.house.house_head
    • You:
      • is_scheming_against = { target = scope:house_feud_scheme_target_temp }
    • is_in_list = house_feud_scheme_targets
  • You:
    • can_start_scheme = { type = murder target_character = scope:house_feud_scheme_target_temp }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
house_feud_scheme_target_trigger = {
	is_available_adult = yes
	save_temporary_scope_as = house_feud_scheme_target_temp
	NOR = {
		this = this.house.house_head
		root = {
			is_scheming_against = { target = scope:house_feud_scheme_target_temp }
		}
		is_in_list = house_feud_scheme_targets
	}
	root = {
		can_start_scheme = {
			type = murder
			target_character = scope:house_feud_scheme_target_temp
		}
	}
}

As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_feud_scheme_target_trigger.

Events (1)

Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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