Scripted trigger · Friends and Foes files
house_feud_ai_murder_join_trigger
house_feud_ai_murder_join_trigger = yesgame/common/scripted_triggers/03_bp1_scripted_triggers.txt, line 195 (27 lines). No parameters.
house_feud_ai_murder_join_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 195 of its file. It takes no parameters: house_feud_ai_murder_join_trigger = yes (or no). The game's script calls it in 1 place, among them bp1_house_feud.9500 (event). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
What it checks
- Their house › Any house member › Any scheme:
scheme_target_character.house ?= { … }
If
a check the game hides
Then
NOT = { is_scheming_against = { target = scope:murder_scheme_temp.scheme_target_character } }NOT = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:murder_scheme_temp.scheme_target_character } }char_can_fit_into_scheme_trigger = { SCHEME = scope:murder_scheme_temp }
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
house_feud_ai_murder_join_trigger = {
save_temporary_scope_as = instigator_temp
house ?= {
any_house_member = {
any_scheme = {
type = murder
scheme_target_character.house ?= {
NOT = { this = scope:instigator_temp.house }
any_house_relation = {
has_house_relation_parameter = members_more_likely_to_scheme_hostile
any_relation_house = { this = scope:instigator_temp.house }
}
}
save_temporary_scope_as = murder_scheme_temp
}
}
}
trigger_if = {
limit = { exists = scope:murder_scheme_temp }
NOR = {
is_scheming_against = { target = scope:murder_scheme_temp.scheme_target_character }
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:murder_scheme_temp.scheme_target_character }
}
char_can_fit_into_scheme_trigger = { SCHEME = scope:murder_scheme_temp }
}
trigger_else = { always = no }
}As written in game/common/scripted_triggers/03_bp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls house_feud_ai_murder_join_trigger.
Events (1)
Source: game/common/scripted_triggers/03_bp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.