CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Wards and Wardens files

hostage_oath_of_friendship_trigger

hostage_oath_of_friendship_trigger = yes

game/common/scripted_triggers/03_bp2_scripted_triggers.txt, line 60 (22 lines). No parameters.

hostage_oath_of_friendship_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 60 of its file. It takes no parameters: hostage_oath_of_friendship_trigger = yes (or no). The game's script calls it in 1 place, among them Negotiate Alliance (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/03_bp2_scripted_triggers.txt.

What it checks

  • One of these

    • has_relation_friend = scope:recipient
    • or

      has_relation_best_friend = scope:recipient
  • One of these

    • scope:puppet_or_actor › Any memory:
      • memory_type = hostage_oath_of_friendship
      • has_memory_participant = scope:recipient
    • or

      scope:recipient › Any memory:
      • memory_type = hostage_oath_of_friendship
      • has_memory_participant = scope:puppet_or_actor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
hostage_oath_of_friendship_trigger = {
	AND = {
		OR = {
			has_relation_friend = scope:recipient
			has_relation_best_friend = scope:recipient
		}
		OR = {
			scope:puppet_or_actor = {
				any_memory = {
					memory_type = hostage_oath_of_friendship
					has_memory_participant = scope:recipient
				}
			}
			scope:recipient = {
				any_memory = {
					memory_type = hostage_oath_of_friendship
					has_memory_participant = scope:puppet_or_actor
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/03_bp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hostage_oath_of_friendship_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/03_bp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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