Scripted trigger
holy_order_1000_holy_order_trigger
holy_order_1000_holy_order_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1725 (8 lines). No parameters.
holy_order_1000_holy_order_trigger is a scripted trigger in Crusader Kings III, written at line 1725 of its file. It takes no parameters: holy_order_1000_holy_order_trigger = yes (or no). The game's script calls it in 2 places, among them holy_order.1000 (event) and holy_order.1010 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
holy_order_1000_holy_order_trigger = {
title = {
has_none_of_variables = {
name = received_new_land
name = discarded_for_being_too_big
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls holy_order_1000_holy_order_trigger.
Events (2)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.