CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

holds_county_with_water_trigger

holds_county_with_water_trigger = yes

game/common/scripted_triggers/00_terrain_triggers.txt, line 78 (10 lines). No parameters.

holds_county_with_water_trigger is a scripted trigger in Crusader Kings III, written at line 78 of its file. It takes no parameters: holds_county_with_water_trigger = yes (or no). The game's script calls it in 2 places, among them VizierExtravagance_T3_Charity (custom loc) and VizierExtravagance_T4_Charity (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.

What it checks

  • Any held county › Any county province:
    • NOT = { terrain = desert }
    • NOT = { terrain = desert_mountains }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
holds_county_with_water_trigger = {
	any_held_county = {
		any_county_province = {
			NOR = {
				terrain = desert
				terrain = desert_mountains
			}
		}
	}
}

As written in game/common/scripted_triggers/00_terrain_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls holds_county_with_water_trigger.

Customizable localization (2)

  • VizierExtravagance_T3_Charity
  • VizierExtravagance_T4_Charity

Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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