Scripted trigger
holds_county_with_water_trigger
holds_county_with_water_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 78 (10 lines). No parameters.
holds_county_with_water_trigger is a scripted trigger in Crusader Kings III, written at line 78 of its file. It takes no parameters: holds_county_with_water_trigger = yes (or no). The game's script calls it in 2 places, among them VizierExtravagance_T3_Charity (custom loc) and VizierExtravagance_T4_Charity (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
What it checks
- Any held county › Any county province:
NOT = { terrain = desert }NOT = { terrain = desert_mountains }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
holds_county_with_water_trigger = {
any_held_county = {
any_county_province = {
NOR = {
terrain = desert
terrain = desert_mountains
}
}
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls holds_county_with_water_trigger.
Customizable localization (2)
- VizierExtravagance_T3_Charity
- VizierExtravagance_T4_Charity
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.