CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

holding_is_city

holding_is_city = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 90 (3 lines). No parameters.

holding_is_city is a scripted trigger in Crusader Kings III, written at line 90 of its file. It takes no parameters: holding_is_city = yes (or no). The game's script calls it in 7 places, among them …: No Questions Asked (event ep3_laamp_decision_event.1020), …: Supplies! (event ep3_laamp_decision_event.1010) and …: the … (event ep3_laamp_decision_event.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
holding_is_city = {
	has_holding_type = city_holding
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls holding_is_city.

Events (4)

Scripted effects inside an event file (2)

  • 1020_set_artifact_value_variables_effect
  • 1033_generate_character_effect

Scripted triggers inside an event file (1)

  • 1000_time_to_go_home_trigger

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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