CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

holding_is_castle

holding_is_castle = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 78 (6 lines). No parameters.

holding_is_castle is a scripted trigger in Crusader Kings III, written at line 78 of its file. It takes no parameters: holding_is_castle = yes (or no). The game's script calls it in 3 places, among them …: the … (event ep3_laamp_decision_event.1000), …: the … (event ep3_laamp_decision_event.1001) and 1000_time_to_go_home_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of these

    • has_holding_type = castle_holding
    • or

      has_holding_type = temple_citadel_holding

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
holding_is_castle = {
	OR = {
		has_holding_type = castle_holding
		has_holding_type = temple_citadel_holding
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls holding_is_castle.

Events (2)

Scripted triggers inside an event file (1)

  • 1000_time_to_go_home_trigger

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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