Scripted trigger
holder_or_above_is_player_of_culture
holder_or_above_is_player_of_culture = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 45 (17 lines). No parameters.
holder_or_above_is_player_of_culture is a scripted trigger in Crusader Kings III, written at line 45 of its file. It takes no parameters: holder_or_above_is_player_of_culture = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
One of these
- Their holder:
All of these
- Is played by a person
culture = scope:this_culture
- Any liege or above:
- Is played by a person
culture = scope:this_culture
- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
holder_or_above_is_player_of_culture = {
culture = {
save_temporary_scope_as = this_culture
}
OR = {
holder = {
AND = {
is_ai = no
culture = scope:this_culture
}
any_liege_or_above = {
is_ai = no
culture = scope:this_culture
}
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.