Scripted trigger · The Royal Court files
hold_court_8010_county_trigger
hold_court_8010_county_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 280 (13 lines). No parameters.
hold_court_8010_county_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 280 of its file. It takes no parameters: hold_court_8010_county_trigger = yes (or no). The game's script calls it in 3 places, among them Noble Privileges (event hold_court.8180), The … Frontier (event hold_court.8010) and hold_court_8010_border_length_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
- Any title to title neighboring county › Their holder’s top liege:
NOT = { THIS = ROOT }NOT = { is_allied_to = ROOT }NOT = { is_at_war_with = ROOT }NOT = { is_close_or_extended_family_of = ROOT }NOT = { max_military_strength < hold_court_8010_75_strength_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
hold_court_8010_county_trigger = {
any_title_to_title_neighboring_county = {
holder.top_liege = {
NOR = {
THIS = ROOT
is_allied_to = ROOT
is_at_war_with = ROOT
is_close_or_extended_family_of = ROOT
max_military_strength < hold_court_8010_75_strength_value # 75% of ROOT's soldiers
}
}
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hold_court_8010_county_trigger.
Events (2)
- Noble Privileges
hold_court.8180 - The … Frontier
hold_court.8010
Script values (1)
- hold_court_8010_border_length_value
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.