Scripted trigger
high_tier_throne_room_spouse_trigger
high_tier_throne_room_spouse_trigger = { REGION = … }game/common/scripted_triggers/00_illustration_triggers.txt, line 731 (21 lines). Parameters: $REGION$.
high_tier_throne_room_spouse_trigger is a scripted trigger in Crusader Kings III, written at line 731 of its file. A call passes 1 parameter: REGION. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
One of these
- Their spouse:
high_tier_throne_room_trigger = { REGION = $REGION$ }has_graphical_$REGION$_region_trigger = yes
or
Their betrothed:high_tier_throne_room_trigger = { REGION = $REGION$ }has_graphical_$REGION$_region_trigger = yes
or
All of these
liege.diarch ?= this- Their liege:
high_tier_throne_room_trigger = { REGION = $REGION$ }has_graphical_$REGION$_region_trigger = yes
- Their spouse:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
high_tier_throne_room_spouse_trigger = {
OR = {
primary_spouse ?= {
high_tier_throne_room_trigger = { REGION = $REGION$ }
has_graphical_$REGION$_region_trigger = yes
}
AND = {
betrothed ?= {
high_tier_throne_room_trigger = { REGION = $REGION$ }
has_graphical_$REGION$_region_trigger = yes
}
}
AND = {
liege.diarch ?= this
liege ?= {
high_tier_throne_room_trigger = { REGION = $REGION$ }
has_graphical_$REGION$_region_trigger = yes
}
}
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.