Scripted trigger · Khans of the Steppe files
has_zud_season_nomadic_capital_root_trigger
has_zud_season_nomadic_capital_root_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1406 (20 lines). No parameters.
has_zud_season_nomadic_capital_root_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1406 of its file. It takes no parameters: has_zud_season_nomadic_capital_root_trigger = yes (or no). The game's script calls it in 1 place, among them …: … (event mpo_the_great_steppe.0002). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- You › Any character situation:
One of these
- Any situation sub region:
sub_region_current_phase = situation_steppe_white_zud_seasonsituation_sub_region_has_county = root.capital_county
or
Any situation sub region:sub_region_current_phase = situation_steppe_cold_zud_seasonsituation_sub_region_has_county = root.capital_county
or
Any situation sub region:sub_region_current_phase = situation_steppe_havsarsan_zud_seasonsituation_sub_region_has_county = root.capital_county
- Any situation sub region:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
has_zud_season_nomadic_capital_root_trigger = {
root ?= {
any_character_situation = {
OR = {
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_white_zud_season
situation_sub_region_has_county = root.capital_county
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_cold_zud_season
situation_sub_region_has_county = root.capital_county
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_havsarsan_zud_season
situation_sub_region_has_county = root.capital_county
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_zud_season_nomadic_capital_root_trigger.
Events (1)
- …: …
mpo_the_great_steppe.0002
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.