CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

has_zud_season_nomadic_capital_root_trigger

has_zud_season_nomadic_capital_root_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1406 (20 lines). No parameters.

has_zud_season_nomadic_capital_root_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1406 of its file. It takes no parameters: has_zud_season_nomadic_capital_root_trigger = yes (or no). The game's script calls it in 1 place, among them …: … (event mpo_the_great_steppe.0002). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • You › Any character situation:
    • One of these

      • Any situation sub region:
        • sub_region_current_phase = situation_steppe_white_zud_season
        • situation_sub_region_has_county = root.capital_county
      • or

        Any situation sub region:
        • sub_region_current_phase = situation_steppe_cold_zud_season
        • situation_sub_region_has_county = root.capital_county
      • or

        Any situation sub region:
        • sub_region_current_phase = situation_steppe_havsarsan_zud_season
        • situation_sub_region_has_county = root.capital_county

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
has_zud_season_nomadic_capital_root_trigger = {
	root ?= {
		any_character_situation = {
			OR = {
				any_situation_sub_region = {
					sub_region_current_phase = situation_steppe_white_zud_season
					situation_sub_region_has_county = root.capital_county
				}
				any_situation_sub_region = {
					sub_region_current_phase = situation_steppe_cold_zud_season
					situation_sub_region_has_county = root.capital_county
				}
				any_situation_sub_region = {
					sub_region_current_phase = situation_steppe_havsarsan_zud_season
					situation_sub_region_has_county = root.capital_county
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_zud_season_nomadic_capital_root_trigger.

Events (1)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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