Scripted trigger · Khans of the Steppe files
has_zud_season_in_county_trigger
has_zud_season_in_county_trigger = { COUNTY = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1427 (20 lines). Parameters: $COUNTY$.
has_zud_season_in_county_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1427 of its file. A call passes 1 parameter: COUNTY. The game's script calls it in 2 places, among them has_winter_trigger (scripted trigger) and wilderness (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
has_zud_season_in_county_trigger = {
$COUNTY$ = {
any_county_situation = {
OR = {
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_white_zud_season
situation_sub_region_has_county = $COUNTY$
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_cold_zud_season
situation_sub_region_has_county = $COUNTY$
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_havsarsan_zud_season
situation_sub_region_has_county = $COUNTY$
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_zud_season_in_county_trigger.
Scripted triggers (1)
Event backgrounds (1)
- wilderness
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.