Scripted trigger
has_yearly_recovery_disease_trigger
has_yearly_recovery_disease_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 452 (8 lines). No parameters.
has_yearly_recovery_disease_trigger is a scripted trigger in Crusader Kings III, written at line 452 of its file. It takes no parameters: has_yearly_recovery_disease_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
One of these
- Has the Trait: Consumption
or
Has the Trait: Canceror
Has the Trait: Great Poxor
Has the Trait: Gout Ridden
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
has_yearly_recovery_disease_trigger = {
OR = {
has_trait = consumption
has_trait = cancer
has_trait = great_pox
has_trait = gout_ridden
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.