Scripted trigger
has_winter_combat_trigger
has_winter_combat_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 57 (7 lines). No parameters.
has_winter_combat_trigger is a scripted trigger in Crusader Kings III, written at line 57 of its file. It takes no parameters: has_winter_combat_trigger = yes (or no). The game's script calls it in 1 place, among them commander_trait_leveling_leveling_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
One of these
has_province_modifier = winter_mild_modifieror
has_province_modifier = winter_normal_modifieror
has_province_modifier = winter_harsh_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_winter_combat_trigger = {
OR = {
has_province_modifier = winter_mild_modifier
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_winter_combat_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.