CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Friends and Foes files

has_weak_hook_on_trigger

has_weak_hook_on_trigger = { TARGET_CHARACTER = … }

game/common/scripted_triggers/01_bp1_filippa_scripted_triggers.txt, line 2 (40 lines). Parameters: $TARGET_CHARACTER$.

has_weak_hook_on_trigger is a scripted trigger in Crusader Kings III, in the Friends and Foes files, written at line 2 of its file. A call passes 1 parameter: TARGET_CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/01_bp1_filippa_scripted_triggers.txt.

What it checks

  • One of these

    • has_hook_of_type = { target = $TARGET_CHARACTER$ type = weak_blackmail_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = favor_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = obligation_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = indebted_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = threat_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = manipulation_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = house_head_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = trial_by_combat_hook }
    • or

      has_hook_of_type = { target = $TARGET_CHARACTER$ type = sumptuary_crime_hook }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (40 lines of game script)
has_weak_hook_on_trigger = {
	OR = {
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = weak_blackmail_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = favor_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = obligation_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = indebted_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = threat_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = manipulation_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = house_head_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = trial_by_combat_hook
		}
		has_hook_of_type = {
			target = $TARGET_CHARACTER$
			type = sumptuary_crime_hook
		}
	}
}

As written in game/common/scripted_triggers/01_bp1_filippa_scripted_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/01_bp1_filippa_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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