Scripted trigger
has_useful_potential_spouse_claim_trigger
has_useful_potential_spouse_claim_trigger = { RULER = … }game/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 653 (14 lines). Parameters: $RULER$.
has_useful_potential_spouse_claim_trigger is a scripted trigger in Crusader Kings III, written at line 653 of its file. A call passes 1 parameter: RULER. The game's script calls it in 1 place, among them courtier_guest_management_1001_exceptional_marriage_candidate_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
- Any claim:
pressed = yesNone of these
- Their holder:
One of these
this = $RULER$or
target_is_liege_or_above = $RULER$
- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
has_useful_potential_spouse_claim_trigger = {
any_claim = {
pressed = yes
exists = holder
NOT = {
holder = {
OR = {
this = $RULER$
target_is_liege_or_above = $RULER$
}
}
}
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_useful_potential_spouse_claim_trigger.
Scripted triggers inside an event file (1)
- courtier_guest_management_1001_exceptional_marriage_candidate_trigger
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.