CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_two_stress_coping_traits_trigger

has_two_stress_coping_traits_trigger = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 28 (19 lines). No parameters.

has_two_stress_coping_traits_trigger is a scripted trigger in Crusader Kings III, written at line 28 of its file. It takes no parameters: has_two_stress_coping_traits_trigger = yes (or no). The game's script calls it in 2 places, among them Mental Break: Endless Toil (event stress_threshold.1504) and Royal Lapse (event court.8140). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

The comment above it in the file

Check if the player already has two stress coping traits ( we don't want to give any more than that! )

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
has_two_stress_coping_traits_trigger = {
	calc_true_if = {
		amount >= 2
		has_trait = drunkard
		has_trait = hashishiyah
		has_trait = rakish
		has_trait = reclusive
		has_trait = irritable
		has_trait = flagellant
		has_trait = profligate
		has_trait = improvident
		has_trait = contrite
		has_trait = comfort_eater
		has_trait = inappetetic
		has_trait = journaller
		has_trait = confider
		has_trait = athletic
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_two_stress_coping_traits_trigger.

Events (2)

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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