Scripted trigger
has_trait_schemy_trigger
has_trait_schemy_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 108 (9 lines). No parameters.
has_trait_schemy_trigger is a scripted trigger in Crusader Kings III, written at line 108 of its file. It takes no parameters: has_trait_schemy_trigger = yes (or no). The game's script calls it in 2 places, among them Just Below Us (event ep3_landless_admin.1050) and Petitioners (event guest_intent_coronation_events.0100). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_trait_schemy_trigger = {
OR = {
has_trait = deceitful
has_trait = callous
has_trait = ambitious
has_trait = vengeful
has_trait = disloyal
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_trait_schemy_trigger.
Events (2)
- Just Below Us
ep3_landless_admin.1050 - Petitioners
guest_intent_coronation_events.0100
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.