Scripted trigger
has_terrain_danger_type
has_terrain_danger_type = { TRAVEL = … }game/common/scripted_triggers/00_travel_triggers.txt, line 154 (44 lines). Parameters: $TRAVEL$.
has_terrain_danger_type is a scripted trigger in Crusader Kings III, written at line 154 of its file. A call passes 1 parameter: TRAVEL. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.
What it checks
One of these
travel_danger_type = { travel_plan = $TRAVEL$ terrain = hills }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = forest }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = mountains }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = desert_mountains }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = wetlands }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = floodplains }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = drylands }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = desert }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = jungle }or
travel_danger_type = { travel_plan = $TRAVEL$ terrain = steppe }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
has_terrain_danger_type = {
OR = {
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = hills
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = forest
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = mountains
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = desert_mountains
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = wetlands
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = floodplains
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = drylands
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = desert
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = jungle
}
travel_danger_type = {
travel_plan = $TRAVEL$
terrain = steppe
}
}
}As written in game/common/scripted_triggers/00_travel_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.