CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_strong_religious_conviction_trigger

has_strong_religious_conviction_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 40 (19 lines). No parameters.

has_strong_religious_conviction_trigger is a scripted trigger in Crusader Kings III, written at line 40 of its file. It takes no parameters: has_strong_religious_conviction_trigger = yes (or no). The game's script calls it in 5 places, among them Befriend: A Verdict from … (event befriend_ongoing.3007), great_holy_war.0026 (event) and My … Family (event bishop.2002). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

The comment above it in the file

CHECK A NUMBER OF RELIGION-RELATED CONDITIONS TO DETERMINE HOW STRONG OF A BELIEVER THEY SEEM TO BE

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
has_strong_religious_conviction_trigger = {
	NOR = {
		has_trait = cynical
		has_trait = excommunicated
	}
	OR = {
		has_trait = zealous
		has_trait = pilgrim
		has_trait = devoted
		has_trait = sayyid
		has_trait = saoshyant
		has_trait = savior
		has_trait = divine_blood
		has_trait = blood_of_prophet
		has_trait = faith_warrior
		has_trait = saint
		has_trait = herald
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_strong_religious_conviction_trigger.

Events (5)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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