CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_special_main_event_potential

has_special_main_event_potential = yes

game/common/scripted_triggers/00_feast_activity_triggers.txt, line 8 (5 lines). No parameters.

has_special_main_event_potential is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: has_special_main_event_potential = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_feast_activity_triggers.txt.

The comment above it in the file

Check whether any special conditions are true.
Make sure conditions for new special Main Events are added to this!

What it checks

  • scope:activity: Has “potential friend” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
has_special_main_event_potential = {
	scope:activity = {
		has_variable = potential_friend
	}
}

As written in game/common/scripted_triggers/00_feast_activity_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_feast_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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