Scripted trigger
has_slow_disease_type_trigger
has_slow_disease_type_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 670 (9 lines). No parameters.
has_slow_disease_type_trigger is a scripted trigger in Crusader Kings III, written at line 670 of its file. It takes no parameters: has_slow_disease_type_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
One of these
scope:disease_type = flag:consumptionor
scope:disease_type = flag:canceror
scope:disease_type = flag:great_poxor
scope:disease_type = flag:gout_riddenor
scope:disease_type = flag:leper
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_slow_disease_type_trigger = {
OR = {
scope:disease_type = flag:consumption #2
scope:disease_type = flag:cancer #3
scope:disease_type = flag:great_pox #1
scope:disease_type = flag:gout_ridden #1.5
scope:disease_type = flag:leper #1.5
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.