Scripted trigger
has_secret_unknown_by_root_trigger
has_secret_unknown_by_root_trigger = yesgame/common/scripted_triggers/00_secret_triggers.txt, line 13 (7 lines). No parameters.
has_secret_unknown_by_root_trigger is a scripted trigger in Crusader Kings III, written at line 13 of its file. It takes no parameters: has_secret_unknown_by_root_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.
What it checks
- Any secret:
NOT = { is_known_by = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_secret_unknown_by_root_trigger = {
any_secret = {
NOT = {
is_known_by = root
}
}
}As written in game/common/scripted_triggers/00_secret_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.