Scripted trigger · Wards and Wardens files
has_same_wet_nurse_trigger
has_same_wet_nurse_trigger = { OTHER_SCOPE = … SCOPE = … }game/common/scripted_triggers/05_bp2_scripted_triggers.txt, line 6 (29 lines). Parameters: $OTHER_SCOPE$, $SCOPE$.
has_same_wet_nurse_trigger is a scripted trigger in Crusader Kings III, in the Wards and Wardens files, written at line 6 of its file. A call passes 2 parameters: OTHER_SCOPE and SCOPE. The game's script calls it in 1 place, among them Suckling Spouse (event bp2_yearly.7002). Patch 1.20.1.2, from game/common/scripted_triggers/05_bp2_scripted_triggers.txt.
What it checks
$SCOPE$ = { … }$OTHER_SCOPE$ = { … }If
a check the game hides
Then
scope:wet_nurse_temp = scope:other_wet_nurse_temp
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
has_same_wet_nurse_trigger = {
$SCOPE$ = {
any_relation = {
type = wet_nurse
even_if_dead = yes
save_temporary_scope_as = wet_nurse_temp
}
}
$OTHER_SCOPE$ = {
any_relation = {
type = wet_nurse
even_if_dead = yes
save_temporary_scope_as = other_wet_nurse_temp
}
}
trigger_if = {
limit = {
AND = {
exists = scope:wet_nurse_temp
exists = scope:other_wet_nurse_temp
}
}
scope:wet_nurse_temp = scope:other_wet_nurse_temp
}
trigger_else = {
always = no
}
}As written in game/common/scripted_triggers/05_bp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_same_wet_nurse_trigger.
Events (1)
- Suckling Spouse
bp2_yearly.7002
Source: game/common/scripted_triggers/05_bp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.