Scripted trigger
has_same_vassal_stance_as_trigger
has_same_vassal_stance_as_trigger = { COMPARE = … }game/common/scripted_triggers/00_vassal_stance_triggers.txt, line 6 (20 lines). Parameters: $COMPARE$.
has_same_vassal_stance_as_trigger is a scripted trigger in Crusader Kings III, written at line 6 of its file. A call passes 1 parameter: COMPARE. The game's script calls it in 1 place, among them hold_court_8330_other_vassals_count (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_vassal_stance_triggers.txt.
What it checks
- Is an Independent Ruler
$COMPARE$ = { top_liege != this save_temporary_scope_as = compare_temp }- scope:compare_temp › Depending on has vassal stance:
- When has vassal stance is Courtly › scope:vassal_temp:
has_vassal_stance = courtly
- When has vassal stance is Glory Hound › scope:vassal_temp:
has_vassal_stance = glory_hound
- When has vassal stance is Parochial › scope:vassal_temp:
has_vassal_stance = parochial
- When has vassal stance is Zealot › scope:vassal_temp:
has_vassal_stance = zealot
- When has vassal stance is Minority › scope:vassal_temp:
has_vassal_stance = minority
- When has vassal stance is Minor Landholder › scope:vassal_temp:
has_vassal_stance = barons_and_minor_landholders
- When has vassal stance is Belligerent › scope:vassal_temp:
has_vassal_stance = belligerent
- When has vassal stance is Courtly › scope:vassal_temp:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
has_same_vassal_stance_as_trigger = {
top_liege != this
save_temporary_scope_as = vassal_temp
$COMPARE$ = {
top_liege != this
save_temporary_scope_as = compare_temp
}
scope:compare_temp = {
switch = {
trigger = has_vassal_stance
courtly = { scope:vassal_temp = { has_vassal_stance = courtly } }
glory_hound = { scope:vassal_temp = { has_vassal_stance = glory_hound } }
parochial = { scope:vassal_temp = { has_vassal_stance = parochial } }
zealot = { scope:vassal_temp = { has_vassal_stance = zealot } }
minority = { scope:vassal_temp = { has_vassal_stance = minority } }
barons_and_minor_landholders = { scope:vassal_temp = { has_vassal_stance = barons_and_minor_landholders } }
belligerent = { scope:vassal_temp = { has_vassal_stance = belligerent } }
}
}
}As written in game/common/scripted_triggers/00_vassal_stance_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_same_vassal_stance_as_trigger.
Script values (1)
- hold_court_8330_other_vassals_count
Source: game/common/scripted_triggers/00_vassal_stance_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.