Scripted trigger
has_same_highest_skill
has_same_highest_skill = { CHARACTER = … }game/common/scripted_triggers/00_general_trait_triggers.txt, line 1249 (24 lines). Parameters: $CHARACTER$.
has_same_highest_skill is a scripted trigger in Crusader Kings III, written at line 1249 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them A New Course (event tgp_movement_events.0050) and tgp_movement_events_0070_valid_councillor (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
All of these
highest_skill = diplomacy$CHARACTER$ = { highest_skill = diplomacy }
or
All of these
highest_skill = martial$CHARACTER$ = { highest_skill = martial }
or
All of these
highest_skill = stewardship$CHARACTER$ = { highest_skill = stewardship }
or
All of these
highest_skill = intrigue$CHARACTER$ = { highest_skill = intrigue }
or
All of these
highest_skill = learning$CHARACTER$ = { highest_skill = learning }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
has_same_highest_skill = {
OR = {
AND = {
highest_skill = diplomacy
$CHARACTER$ = { highest_skill = diplomacy }
}
AND = {
highest_skill = martial
$CHARACTER$ = { highest_skill = martial }
}
AND = {
highest_skill = stewardship
$CHARACTER$ = { highest_skill = stewardship }
}
AND = {
highest_skill = intrigue
$CHARACTER$ = { highest_skill = intrigue }
}
AND = {
highest_skill = learning
$CHARACTER$ = { highest_skill = learning }
}
}
}As written in game/common/scripted_triggers/00_general_trait_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_same_highest_skill.
Events (1)
- A New Course
tgp_movement_events.0050
Scripted triggers inside an event file (1)
- tgp_movement_events_0070_valid_councillor
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.