CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_same_education_as_root_trigger

has_same_education_as_root_trigger = yes

game/common/scripted_triggers/00_general_trait_triggers.txt, line 126 (94 lines). No parameters.

has_same_education_as_root_trigger is a scripted trigger in Crusader Kings III, written at line 126 of its file. It takes no parameters: has_same_education_as_root_trigger = yes (or no). The game's script calls it in 2 places, among them Befriend: Conversation Conundrum (event befriend_ongoing.6019) and The Things We Do (event spouse.0003). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (94 lines of game script)
has_same_education_as_root_trigger = {
	OR = {
		AND = {
			OR = {
				has_trait = education_intrigue_1
				has_trait = education_intrigue_2
				has_trait = education_intrigue_3
				has_trait = education_intrigue_4
				has_trait = education_intrigue_5
			}
			root = {
				OR = {
					has_trait = education_intrigue_1
					has_trait = education_intrigue_2
					has_trait = education_intrigue_3
					has_trait = education_intrigue_4
					has_trait = education_intrigue_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_diplomacy_1
				has_trait = education_diplomacy_2
				has_trait = education_diplomacy_3
				has_trait = education_diplomacy_4
				has_trait = education_diplomacy_5
			}
			root = {
				OR = {
					has_trait = education_diplomacy_1
					has_trait = education_diplomacy_2
					has_trait = education_diplomacy_3
					has_trait = education_diplomacy_4
					has_trait = education_diplomacy_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_stewardship_1
				has_trait = education_stewardship_2
				has_trait = education_stewardship_3
				has_trait = education_stewardship_4
				has_trait = education_stewardship_5
			}
			root = {
				OR = {
					has_trait = education_stewardship_1
					has_trait = education_stewardship_2
					has_trait = education_stewardship_3
					has_trait = education_stewardship_4
					has_trait = education_stewardship_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_martial_1
				has_trait = education_martial_2
				has_trait = education_martial_3
				has_trait = education_martial_4
				has_trait = education_martial_5
			}
			root = {
				OR = {
					has_trait = education_martial_1
					has_trait = education_martial_2
					has_trait = education_martial_3
					has_trait = education_martial_4
					has_trait = education_martial_5
				}
			}
		}
		AND = {
			OR = {
				has_trait = education_learning_1
				has_trait = education_learning_2
				has_trait = education_learning_3
				has_trait = education_learning_4
				has_trait = education_learning_5
			}
			root = {
				OR = {
					has_trait = education_learning_1
					has_trait = education_learning_2
					has_trait = education_learning_3
					has_trait = education_learning_4
					has_trait = education_learning_5
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_general_trait_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_same_education_as_root_trigger.

Events (2)

Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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