Scripted trigger
has_same_education_as_root_trigger
has_same_education_as_root_trigger = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 126 (94 lines). No parameters.
has_same_education_as_root_trigger is a scripted trigger in Crusader Kings III, written at line 126 of its file. It takes no parameters: has_same_education_as_root_trigger = yes (or no). The game's script calls it in 2 places, among them Befriend: Conversation Conundrum (event befriend_ongoing.6019) and The Things We Do (event spouse.0003). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
All of these
One of these
- Has the Trait: Amateurish Plotter
or
Has the Trait: Flamboyant Tricksteror
Has the Trait: Intricate Webweaveror
Has the Trait: Elusive Shadowor
Has the Trait: Conniving Puppetmaster
- You:
One of these
- Has the Trait: Amateurish Plotter
or
Has the Trait: Flamboyant Tricksteror
Has the Trait: Intricate Webweaveror
Has the Trait: Elusive Shadowor
Has the Trait: Conniving Puppetmaster
or
All of these
One of these
- Has the Trait: Naive Appeaser
or
Has the Trait: Adequate Bargaineror
Has the Trait: Charismatic Negotiatoror
Has the Trait: Gray Eminenceor
Has the Trait: Virtuoso Arbitrator
- You:
One of these
- Has the Trait: Naive Appeaser
or
Has the Trait: Adequate Bargaineror
Has the Trait: Charismatic Negotiatoror
Has the Trait: Gray Eminenceor
Has the Trait: Virtuoso Arbitrator
or
All of these
One of these
- Has the Trait: Indulgent Wastrel
or
Has the Trait: Thrifty Clerkor
Has the Trait: Fortune Builderor
Has the Trait: Midas Touchedor
Has the Trait: Golden Sovereign
- You:
One of these
- Has the Trait: Indulgent Wastrel
or
Has the Trait: Thrifty Clerkor
Has the Trait: Fortune Builderor
Has the Trait: Midas Touchedor
Has the Trait: Golden Sovereign
or
All of these
One of these
- Has the Trait: Misguided Warrior
or
Has the Trait: Tough Soldieror
Has the Trait: Skilled Tacticianor
Has the Trait: Brilliant Strategistor
Has the Trait: Exalted Warlord
- You:
One of these
- Has the Trait: Misguided Warrior
or
Has the Trait: Tough Soldieror
Has the Trait: Skilled Tacticianor
Has the Trait: Brilliant Strategistor
Has the Trait: Exalted Warlord
or
All of these
One of these
- Has the Trait: Conscientious Scribe
or
Has the Trait: Insightful Thinkeror
Has the Trait: Astute Intellectualor
Has the Trait: Mastermind Philosopheror
Has the Trait: Erudite Oracle
- You:
One of these
- Has the Trait: Conscientious Scribe
or
Has the Trait: Insightful Thinkeror
Has the Trait: Astute Intellectualor
Has the Trait: Mastermind Philosopheror
Has the Trait: Erudite Oracle
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (94 lines of game script)
has_same_education_as_root_trigger = {
OR = {
AND = {
OR = {
has_trait = education_intrigue_1
has_trait = education_intrigue_2
has_trait = education_intrigue_3
has_trait = education_intrigue_4
has_trait = education_intrigue_5
}
root = {
OR = {
has_trait = education_intrigue_1
has_trait = education_intrigue_2
has_trait = education_intrigue_3
has_trait = education_intrigue_4
has_trait = education_intrigue_5
}
}
}
AND = {
OR = {
has_trait = education_diplomacy_1
has_trait = education_diplomacy_2
has_trait = education_diplomacy_3
has_trait = education_diplomacy_4
has_trait = education_diplomacy_5
}
root = {
OR = {
has_trait = education_diplomacy_1
has_trait = education_diplomacy_2
has_trait = education_diplomacy_3
has_trait = education_diplomacy_4
has_trait = education_diplomacy_5
}
}
}
AND = {
OR = {
has_trait = education_stewardship_1
has_trait = education_stewardship_2
has_trait = education_stewardship_3
has_trait = education_stewardship_4
has_trait = education_stewardship_5
}
root = {
OR = {
has_trait = education_stewardship_1
has_trait = education_stewardship_2
has_trait = education_stewardship_3
has_trait = education_stewardship_4
has_trait = education_stewardship_5
}
}
}
AND = {
OR = {
has_trait = education_martial_1
has_trait = education_martial_2
has_trait = education_martial_3
has_trait = education_martial_4
has_trait = education_martial_5
}
root = {
OR = {
has_trait = education_martial_1
has_trait = education_martial_2
has_trait = education_martial_3
has_trait = education_martial_4
has_trait = education_martial_5
}
}
}
AND = {
OR = {
has_trait = education_learning_1
has_trait = education_learning_2
has_trait = education_learning_3
has_trait = education_learning_4
has_trait = education_learning_5
}
root = {
OR = {
has_trait = education_learning_1
has_trait = education_learning_2
has_trait = education_learning_3
has_trait = education_learning_4
has_trait = education_learning_5
}
}
}
}
}As written in game/common/scripted_triggers/00_general_trait_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_same_education_as_root_trigger.
Events (2)
- Befriend: Conversation Conundrum
befriend_ongoing.6019 - The Things We Do
spouse.0003
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.