CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · All Under Heaven files

has_ruined_mandala_capital_trigger

has_ruined_mandala_capital_trigger = yes

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 198 (6 lines). No parameters.

has_ruined_mandala_capital_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 198 of its file. It takes no parameters: has_ruined_mandala_capital_trigger = yes (or no). The game's script calls it in 2 places, among them story_mandala (story cycle) and on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

  • Their capital province:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
has_ruined_mandala_capital_trigger = {
	capital_province = {
		has_building_with_flag = mandala_capital_building
		has_ruined_great_building = yes
	}
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_ruined_mandala_capital_trigger.

Story cycles (1)

  • story_mandala

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?