CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_reveling_tenet_trigger

has_reveling_tenet_trigger = yes

game/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 115 (12 lines). No parameters.

has_reveling_tenet_trigger is a scripted trigger in Crusader Kings III, written at line 115 of its file. It takes no parameters: has_reveling_tenet_trigger = yes (or no). The game's script calls it in 1 place, among them pam_papal_populist_priority_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

What it checks

  • One of these

    • has_tenet_status = { tenet = tenet_hedonistic status = core }
    • or

      has_tenet_status = { tenet = tenet_ritual_celebrations status = core }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
has_reveling_tenet_trigger = {
	OR = {
		has_tenet_status = {
			tenet = tenet_hedonistic
			status = core
		}
		has_tenet_status = {
			tenet = tenet_ritual_celebrations
			status = core
		}
	}
}

As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_reveling_tenet_trigger.

Script values (1)

  • pam_papal_populist_priority_value

Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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