Scripted trigger
has_reveling_tenet_trigger
has_reveling_tenet_trigger = yesgame/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 115 (12 lines). No parameters.
has_reveling_tenet_trigger is a scripted trigger in Crusader Kings III, written at line 115 of its file. It takes no parameters: has_reveling_tenet_trigger = yes (or no). The game's script calls it in 1 place, among them pam_papal_populist_priority_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
What it checks
One of these
has_tenet_status = { tenet = tenet_hedonistic status = core }or
has_tenet_status = { tenet = tenet_ritual_celebrations status = core }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
has_reveling_tenet_trigger = {
OR = {
has_tenet_status = {
tenet = tenet_hedonistic
status = core
}
has_tenet_status = {
tenet = tenet_ritual_celebrations
status = core
}
}
}As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_reveling_tenet_trigger.
Script values (1)
- pam_papal_populist_priority_value
Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.