Scripted trigger
has_really_bad_opinion_of_root_trigger
has_really_bad_opinion_of_root_trigger = yesgame/common/scripted_triggers/00_opinion_scripted_triggers.txt, line 55 (6 lines). No parameters.
has_really_bad_opinion_of_root_trigger is a scripted trigger in Crusader Kings III, written at line 55 of its file. It takes no parameters: has_really_bad_opinion_of_root_trigger = yes (or no). The game's script calls it in 2 places, among them In Every Corner (event ep3_camp_temperament.0010) and Mutiny! (event ep3_camp_temperament.0030). Patch 1.20.1.2, from game/common/scripted_triggers/00_opinion_scripted_triggers.txt.
What it checks
- Opinion of them at most -75
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_really_bad_opinion_of_root_trigger = {
opinion = {
value <= -75
target = root
}
}As written in game/common/scripted_triggers/00_opinion_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_really_bad_opinion_of_root_trigger.
Events (2)
- In Every Corner
ep3_camp_temperament.0010 - Mutiny!
ep3_camp_temperament.0030
Source: game/common/scripted_triggers/00_opinion_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.