Scripted trigger
has_province_owner
has_province_owner = yesgame/common/scripted_triggers/00_province_triggers.txt, line 1 (3 lines). No parameters.
has_province_owner is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: has_province_owner = yes (or no). The game's script calls it in 1 place, among them ep2_phase_general_location_checks (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_province_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_province_owner = {
exists = province_owner
}As written in game/common/scripted_triggers/00_province_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_province_owner.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_province_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.