CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_pious_pilgrimage_type_trigger

has_pious_pilgrimage_type_trigger = yes

game/common/scripted_triggers/00_pilgrimage_triggers.txt, line 67 (9 lines). No parameters.

has_pious_pilgrimage_type_trigger is a scripted trigger in Crusader Kings III, written at line 67 of its file. It takes no parameters: has_pious_pilgrimage_type_trigger = yes (or no). The game's script calls it in 3 places, among them … Struggle (event travel_events.4032), …: Fortified Monuments (event travel_events_cities.1020) and Pilgrimage: A Tentative Start (event travel_start_event.1060). Patch 1.20.1.2, from game/common/scripted_triggers/00_pilgrimage_triggers.txt.

What it checks

  • Their activity:
    • has_activity_type = activity_pilgrimage
    • has_activity_option = { category = special_type option = pilgrimage_type_pious }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
has_pious_pilgrimage_type_trigger = {
	involved_activity ?= {
		has_activity_type = activity_pilgrimage
		has_activity_option = {
			category = special_type
			option = pilgrimage_type_pious
		}
	}
}

As written in game/common/scripted_triggers/00_pilgrimage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_pious_pilgrimage_type_trigger.

Events (3)

Source: game/common/scripted_triggers/00_pilgrimage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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