Scripted trigger
has_personality_annoying_trigger
has_personality_annoying_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 164 (14 lines). No parameters.
has_personality_annoying_trigger is a scripted trigger in Crusader Kings III, written at line 164 of its file. It takes no parameters: has_personality_annoying_trigger = yes (or no). The game's script calls it in 9 places, among them … Song (event pet_animal.3070), diplomacy_generic_0012_weak_to_ridicule (local trigger) and ComplimentAdjective (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
has_personality_annoying_trigger = {
OR = {
has_trait = gluttonous
has_trait = lazy
has_trait = arrogant
has_trait = drunkard
has_trait = stubborn
has_trait = paranoid
has_trait = lunatic
has_trait = possessed
has_trait = curious
has_trait = rowdy
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_personality_annoying_trigger.
Events (1)
- … Song
pet_animal.3070
Scripted triggers inside an event file (1)
- diplomacy_generic_0012_weak_to_ridicule
Customizable localization (7)
- ComplimentAdjective
- ComplimentAdjectiveArticle
- ComplimentAdjectiveTheMostGenitive
- InsultAdjective
- InsultAdjectiveArticle
- InsultNoun
1 more
- PointOfRidicule
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.