Scripted trigger
has_permanent_physical_injury
has_permanent_physical_injury = yesgame/common/scripted_triggers/00_physical_appearance_triggers.txt, line 32 (10 lines). No parameters.
has_permanent_physical_injury is a scripted trigger in Crusader Kings III, written at line 32 of its file. It takes no parameters: has_permanent_physical_injury = yes (or no). The game's script calls it in 2 places, among them A Strange Sailor (event ep3_laamps.8080) and The Permanent Mark (event legend_spread_events.8150). Patch 1.20.1.2, from game/common/scripted_triggers/00_physical_appearance_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_permanent_physical_injury = {
OR = {
has_trait = one_legged
has_trait = one_eyed
has_trait = scarred
has_trait = maimed
is_eunuch_trigger = yes
has_trait = blind
}
}As written in game/common/scripted_triggers/00_physical_appearance_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_permanent_physical_injury.
Events (2)
- A Strange Sailor
ep3_laamps.8080 - The Permanent Mark
legend_spread_events.8150
Source: game/common/scripted_triggers/00_physical_appearance_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.