CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_particular_personal_deity_group

has_particular_personal_deity_group = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 2049 (10 lines). No parameters.

has_particular_personal_deity_group is a scripted trigger in Crusader Kings III, written at line 2049 of its file. It takes no parameters: has_particular_personal_deity_group = yes (or no). The game's script calls it in 1 place, among them Patron Gods (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • One of these

    • If

      a check the game hides

      Then

      • Their religion is Norse
    • or

      Their religion is Hinduism
    • or

      Their religion is Buddhism

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_particular_personal_deity_group = {
	OR = {
		trigger_if = {
			limit = { has_fp1_dlc_trigger = yes }
			religion = religion:germanic_religion
		}
		religion = religion:hinduism_religion
		religion = religion:buddhism_religion
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_particular_personal_deity_group.

Religion (1)

  • Patron Gods

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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