Scripted trigger
has_particular_personal_deity_group
has_particular_personal_deity_group = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2049 (10 lines). No parameters.
has_particular_personal_deity_group is a scripted trigger in Crusader Kings III, written at line 2049 of its file. It takes no parameters: has_particular_personal_deity_group = yes (or no). The game's script calls it in 1 place, among them Patron Gods (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
If
a check the game hides
Then
- Their religion is Norse
or
Their religion is Hinduismor
Their religion is Buddhism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_particular_personal_deity_group = {
OR = {
trigger_if = {
limit = { has_fp1_dlc_trigger = yes }
religion = religion:germanic_religion
}
religion = religion:hinduism_religion
religion = religion:buddhism_religion
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_particular_personal_deity_group.
Religion (1)
- Patron Gods
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.