Scripted trigger
has_pacifist_tenet_trigger
has_pacifist_tenet_trigger = yesgame/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 51 (20 lines). No parameters.
has_pacifist_tenet_trigger is a scripted trigger in Crusader Kings III, written at line 51 of its file. It takes no parameters: has_pacifist_tenet_trigger = yes (or no). The game's script calls it in 2 places, among them pam_papal_pious_priority_value (script value) and poverty_pacifist_christian_rite (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
What it checks
One of these
has_tenet_status = { tenet = tenet_pacifism status = core }or
has_tenet_status = { tenet = tenet_peace_of_god status = core }or
has_tenet_status = { tenet = tenet_love_thy_neighbour status = core }or
has_tenet_status = { tenet = tenet_be_fruitful_and_multiply status = core }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
has_pacifist_tenet_trigger = {
OR = {
has_tenet_status = {
tenet = tenet_pacifism
status = core
}
has_tenet_status = {
tenet = tenet_peace_of_god
status = core
}
has_tenet_status = {
tenet = tenet_love_thy_neighbour
status = core
}
has_tenet_status = {
tenet = tenet_be_fruitful_and_multiply
status = core
}
}
}As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_pacifist_tenet_trigger.
Script values (1)
- pam_papal_pious_priority_value
Religion (1)
- poverty_pacifist_christian_rite
Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.