CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legends of the Dead files

has_nomadic_legitimacy

has_nomadic_legitimacy = yes

game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt, line 22 (4 lines). No parameters.

has_nomadic_legitimacy is a scripted trigger in Crusader Kings III, in the Legends of the Dead files, written at line 22 of its file. It takes no parameters: has_nomadic_legitimacy = yes (or no). The game's script calls it in 1 place, among them faction_war_end_defeat_legitimacy_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
has_nomadic_legitimacy = {
	has_legitimacy = yes
	government_has_flag = government_is_nomadic
}

As written in game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_nomadic_legitimacy.

Source: game/common/scripted_triggers/06_ce1_legitimacy_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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