Scripted trigger
has_no_real_status_trigger
has_no_real_status_trigger = yesgame/common/scripted_triggers/00_relation_triggers.txt, line 677 (22 lines). No parameters.
has_no_real_status_trigger is a scripted trigger in Crusader Kings III, written at line 677 of its file. It takes no parameters: has_no_real_status_trigger = yes (or no). The game's script calls it in 3 places, among them … the Scenic Route (event pilgrimage.2006), execution_tyranny_gain (script value) and imprisonment_tyranny_gain (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
has_no_real_status_trigger = {
OR = {
is_lowborn = yes
AND = {
dynasty ?= {
any_dynasty_member = {
count <= 2
}
}
}
highest_held_title_tier <= tier_barony
}
NOR = {
any_close_or_extended_family_member = {
highest_held_title_tier > tier_barony
}
dynasty.dynasty_prestige_level >= 2
}
is_clergy = no
is_theocratic_lessee = no
is_claimant = no
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_no_real_status_trigger.
Events (1)
- … the Scenic Route
pilgrimage.2006
Script values (2)
- execution_tyranny_gain
- imprisonment_tyranny_gain
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.