Scripted trigger · All Under Heaven files
has_no_mandala_aspect_trigger
has_no_mandala_aspect_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 111 (10 lines). No parameters.
has_no_mandala_aspect_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 111 of its file. It takes no parameters: has_no_mandala_aspect_trigger = yes (or no). The game's script calls it in 1 place, among them No Mandala Aspect Assumed (important action). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
- Their house:
NOT = { has_house_aspiration_parameter = aspect_of_creation }NOT = { has_house_aspiration_parameter = aspect_of_serenity }NOT = { has_house_aspiration_parameter = aspect_of_destruction }NOT = { has_house_aspiration_parameter = aspect_of_trickery }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_no_mandala_aspect_trigger = {
house ?= {
NOR = {
has_house_aspiration_parameter = aspect_of_creation
has_house_aspiration_parameter = aspect_of_serenity
has_house_aspiration_parameter = aspect_of_destruction
has_house_aspiration_parameter = aspect_of_trickery
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_no_mandala_aspect_trigger.
Important actions (1)
- No Mandala Aspect Assumed
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.