CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

has_no_mandala_aspect_trigger

has_no_mandala_aspect_trigger = yes

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 111 (10 lines). No parameters.

has_no_mandala_aspect_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 111 of its file. It takes no parameters: has_no_mandala_aspect_trigger = yes (or no). The game's script calls it in 1 place, among them No Mandala Aspect Assumed (important action). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

  • Their house:
    • NOT = { has_house_aspiration_parameter = aspect_of_creation }
    • NOT = { has_house_aspiration_parameter = aspect_of_serenity }
    • NOT = { has_house_aspiration_parameter = aspect_of_destruction }
    • NOT = { has_house_aspiration_parameter = aspect_of_trickery }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_no_mandala_aspect_trigger = {
	house ?= {
		NOR = {
			has_house_aspiration_parameter = aspect_of_creation
			has_house_aspiration_parameter = aspect_of_serenity
			has_house_aspiration_parameter = aspect_of_destruction
			has_house_aspiration_parameter = aspect_of_trickery
		}
	}
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_no_mandala_aspect_trigger.

Important actions (1)

  • No Mandala Aspect Assumed

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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