CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_nightgod_tenet_trigger

has_nightgod_tenet_trigger = yes

game/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 331 (64 lines). No parameters.

has_nightgod_tenet_trigger is a scripted trigger in Crusader Kings III, written at line 331 of its file. It takes no parameters: has_nightgod_tenet_trigger = yes (or no). The game's script calls it in 2 places, among them hindu_nightgodname_rite (religion) and pagan_nightgodname_rite (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

The comment above it in the file

Night: cosmos, fate, afterlife, transcendence, renunciation

What it checks

  • One of these

    • has_tenet_status = { tenet = tenet_reincarnation status = core }
    • or

      has_tenet_status = { tenet = tenet_dharmic_pacifism status = core }
    • or

      has_tenet_status = { tenet = tenet_astrology status = core }
    • or

      has_tenet_status = { tenet = tenet_mystical_birthright status = core }
    • or

      has_tenet_status = { tenet = tenet_pure_land status = core }
    • or

      has_tenet_status = { tenet = tenet_no_mind status = core }
    • or

      has_tenet_status = { tenet = tenet_cthonic_redoubts status = core }
    • or

      has_tenet_status = { tenet = tenet_purgatory status = core }
    • or

      has_tenet_status = { tenet = tenet_original_sin status = core }
    • or

      has_tenet_status = { tenet = tenet_celestial_hierarchy status = core }
    • or

      has_tenet_status = { tenet = tenet_vows_of_poverty status = core }
    • or

      has_tenet_status = { tenet = tenet_asceticism status = core }
    • or

      has_tenet_status = { tenet = tenet_anachoresis status = core }
    • or

      has_tenet_status = { tenet = tenet_mortification_of_the_flesh status = core }
    • or

      has_tenet_status = { tenet = tenet_hesychasm status = core }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (64 lines of game script)
has_nightgod_tenet_trigger = {
	OR = {
		has_tenet_status = {
			tenet = tenet_reincarnation
			status = core
		}
		has_tenet_status = {
			tenet = tenet_dharmic_pacifism
			status = core
		}
		has_tenet_status = {
			tenet = tenet_astrology
			status = core
		}
		has_tenet_status = {
			tenet = tenet_mystical_birthright
			status = core
		}
		has_tenet_status = {
			tenet = tenet_pure_land
			status = core
		}
		has_tenet_status = {
			tenet = tenet_no_mind
			status = core
		}
		has_tenet_status = {
			tenet = tenet_cthonic_redoubts
			status = core
		}
		has_tenet_status = {
			tenet = tenet_purgatory
			status = core
		}
		has_tenet_status = {
			tenet = tenet_original_sin
			status = core
		}
		has_tenet_status = {
			tenet = tenet_celestial_hierarchy
			status = core
		}
		has_tenet_status = {
			tenet = tenet_vows_of_poverty
			status = core
		}
		has_tenet_status = {
			tenet = tenet_asceticism
			status = core
		}
		has_tenet_status = {
			tenet = tenet_anachoresis
			status = core
		}
		has_tenet_status = {
			tenet = tenet_mortification_of_the_flesh
			status = core
		}
		has_tenet_status = {
			tenet = tenet_hesychasm
			status = core
		}
	}
}

As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_nightgod_tenet_trigger.

Religion (2)

  • hindu_nightgodname_rite
  • pagan_nightgodname_rite

Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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