Scripted trigger
has_martial_education_affinity_childhood_trait_trigger
has_martial_education_affinity_childhood_trait_trigger = yesgame/common/scripted_triggers/00_education_triggers.txt, line 202 (6 lines). No parameters.
has_martial_education_affinity_childhood_trait_trigger is a scripted trigger in Crusader Kings III, written at line 202 of its file. It takes no parameters: has_martial_education_affinity_childhood_trait_trigger = yes (or no). The game's script calls it in 2 places, among them Martial Education (focus) and Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_triggers/00_education_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_martial_education_affinity_childhood_trait_trigger = {
OR = {
has_trait = rowdy
has_trait = bossy
}
}As written in game/common/scripted_triggers/00_education_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_martial_education_affinity_childhood_trait_trigger.
Focuses (1)
- Martial Education
Events (1)
- Coming of Age
coming_of_age.0003
Source: game/common/scripted_triggers/00_education_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.