CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

has_martial_court_position

has_martial_court_position = yes

game/common/scripted_triggers/00_court_position_triggers.txt, line 302 (15 lines). No parameters.

has_martial_court_position is a scripted trigger in Crusader Kings III, written at line 302 of its file. It takes no parameters: has_martial_court_position = yes (or no). The game's script calls it in 2 places, among them Petition: Second Opinion (event petition_liege.0401) and Petition: Second Opinion (event petition_liege.0421). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

What it checks

  • One of these

    • has_court_position = master_of_horse_court_position
    • or

      has_court_position = bodyguard_court_position
    • or

      has_court_position = champion_court_position
    • or

      has_court_position = master_of_hunt_court_position
    • or

      has_court_position = akolouthos_court_position
    • or

      has_court_position = boyan_court_position
    • or

      has_court_position = siege_engineer_court_position
    • or

      has_court_position = cherbi_court_position
    • or

      has_court_position = keeper_of_the_horses_court_position
    • or

      has_court_position = garuda_court_position
    • or

      has_court_position = grand_guardian_court_position

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
has_martial_court_position = {
	OR = {
		has_court_position = master_of_horse_court_position
		has_court_position = bodyguard_court_position
		has_court_position = champion_court_position
		has_court_position = master_of_hunt_court_position
		has_court_position = akolouthos_court_position
		has_court_position = boyan_court_position
		has_court_position = siege_engineer_court_position
		has_court_position = cherbi_court_position
		has_court_position = keeper_of_the_horses_court_position
		has_court_position = garuda_court_position
		has_court_position = grand_guardian_court_position
	}
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_martial_court_position.

Events (2)

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?