Scripted trigger
has_martial_court_position
has_martial_court_position = yesgame/common/scripted_triggers/00_court_position_triggers.txt, line 302 (15 lines). No parameters.
has_martial_court_position is a scripted trigger in Crusader Kings III, written at line 302 of its file. It takes no parameters: has_martial_court_position = yes (or no). The game's script calls it in 2 places, among them Petition: Second Opinion (event petition_liege.0401) and Petition: Second Opinion (event petition_liege.0421). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
One of these
has_court_position = master_of_horse_court_positionor
has_court_position = bodyguard_court_positionor
has_court_position = champion_court_positionor
has_court_position = master_of_hunt_court_positionor
has_court_position = akolouthos_court_positionor
has_court_position = boyan_court_positionor
has_court_position = siege_engineer_court_positionor
has_court_position = cherbi_court_positionor
has_court_position = keeper_of_the_horses_court_positionor
has_court_position = garuda_court_positionor
has_court_position = grand_guardian_court_position
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
has_martial_court_position = {
OR = {
has_court_position = master_of_horse_court_position
has_court_position = bodyguard_court_position
has_court_position = champion_court_position
has_court_position = master_of_hunt_court_position
has_court_position = akolouthos_court_position
has_court_position = boyan_court_position
has_court_position = siege_engineer_court_position
has_court_position = cherbi_court_position
has_court_position = keeper_of_the_horses_court_position
has_court_position = garuda_court_position
has_court_position = grand_guardian_court_position
}
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_martial_court_position.
Events (2)
- Petition: Second Opinion
petition_liege.0401 - Petition: Second Opinion
petition_liege.0421
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.