Scripted trigger
has_mandala_faith_trigger
has_mandala_faith_trigger = yesgame/common/scripted_triggers/00_government_triggers.txt, line 81 (9 lines). No parameters.
has_mandala_faith_trigger is a scripted trigger in Crusader Kings III, written at line 81 of its file. It takes no parameters: has_mandala_faith_trigger = yes (or no). The game's script calls it in 4 places, among them Adopt Mandala Government (decision), Divine Intervention (event tgp_east_asia_mandala_events.9000) and mandala_events_9000_find_local_bystander_effect (local effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_government_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_mandala_faith_trigger = {
custom_tooltip = {
text = HOF_INTERACTION_UNREFORMED_FAITH
NOT = {
faith = { has_doctrine_parameter = unreformed }
}
}
rite = { rite_has_doctrine = doctrine_polytheist }
}As written in game/common/scripted_triggers/00_government_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_mandala_faith_trigger.
Decisions (1)
Events (1)
- Divine Intervention
tgp_east_asia_mandala_events.9000
Scripted effects inside an event file (1)
- mandala_events_9000_find_local_bystander_effect
Scripted effects (1)
Source: game/common/scripted_triggers/00_government_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.