Scripted trigger · All Under Heaven files
has_mandala_aspect_trigger
has_mandala_aspect_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 100 (10 lines). No parameters.
has_mandala_aspect_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 100 of its file. It takes no parameters: has_mandala_aspect_trigger = yes (or no). The game's script calls it in 21 places, among them Request Great Project Contribution (interaction), Submit to Suzerain (interaction) and poi_mandala_capital (travel). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
- Their house:
One of these
has_house_aspiration_parameter = aspect_of_creationor
has_house_aspiration_parameter = aspect_of_serenityor
has_house_aspiration_parameter = aspect_of_destructionor
has_house_aspiration_parameter = aspect_of_trickery
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_mandala_aspect_trigger = {
house ?= {
OR = {
has_house_aspiration_parameter = aspect_of_creation
has_house_aspiration_parameter = aspect_of_serenity
has_house_aspiration_parameter = aspect_of_destruction
has_house_aspiration_parameter = aspect_of_trickery
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_mandala_aspect_trigger.
Character interactions (2)
Travel (1)
- poi_mandala_capital
Great projects (1)
- mandala_capital_01
Important actions (1)
- No Mandala Decree
Story cycles (1)
- story_mandala
Events (6)
- tgp_east_asia_mandala_events.0100
- tgp_east_asia_mandala_events.0101
- tgp_east_asia_mandala_events.0102
- The Wall With Two Faces
devaraja.0005 - Tribute Mission: Ongoing Tribute
tribute_mission.3008 - Unambiguous Ambiguity
devaraja.0007
On actions (the game's own hooks) (3)
- on_building_completed
- on_great_building_rebuilt
- yearly_playable_pulse
Script values (1)
- odds_not_same_mandala_aspect_value
House aspirations (5)
- aspect_of_creation
- aspect_of_destruction
- aspect_of_serenity
- aspect_of_trickery
- no_aspect
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.