CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

has_mandala_aspect_trigger

has_mandala_aspect_trigger = yes

game/common/scripted_triggers/tgp_mandala_triggers.txt, line 100 (10 lines). No parameters.

has_mandala_aspect_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 100 of its file. It takes no parameters: has_mandala_aspect_trigger = yes (or no). The game's script calls it in 21 places, among them Request Great Project Contribution (interaction), Submit to Suzerain (interaction) and poi_mandala_capital (travel). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.

What it checks

  • Their house:
    • One of these

      • has_house_aspiration_parameter = aspect_of_creation
      • or

        has_house_aspiration_parameter = aspect_of_serenity
      • or

        has_house_aspiration_parameter = aspect_of_destruction
      • or

        has_house_aspiration_parameter = aspect_of_trickery

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_mandala_aspect_trigger = {
	house ?= {
		OR = {
			has_house_aspiration_parameter = aspect_of_creation
			has_house_aspiration_parameter = aspect_of_serenity
			has_house_aspiration_parameter = aspect_of_destruction
			has_house_aspiration_parameter = aspect_of_trickery
		}
	}
}

As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_mandala_aspect_trigger.

Travel (1)

  • poi_mandala_capital

Great projects (1)

  • mandala_capital_01

Important actions (1)

  • No Mandala Decree

Story cycles (1)

  • story_mandala

On actions (the game's own hooks) (3)

  • on_building_completed
  • on_great_building_rebuilt
  • yearly_playable_pulse

Script values (1)

  • odds_not_same_mandala_aspect_value

House aspirations (5)

  • aspect_of_creation
  • aspect_of_destruction
  • aspect_of_serenity
  • aspect_of_trickery
  • no_aspect

Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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