Scripted trigger · All Under Heaven files
has_mandala_aspect_level_5_trigger
has_mandala_aspect_level_5_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 167 (10 lines). No parameters.
has_mandala_aspect_level_5_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 167 of its file. It takes no parameters: has_mandala_aspect_level_5_trigger = yes (or no). The game's script calls it in 4 places, among them Upgrade Mandala Aspect (important action), Devaraja (achievement) and has_mandala_aspect_2_or_higher_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
- Their house:
One of these
has_house_aspiration_parameter = aspect_of_creation_05or
has_house_aspiration_parameter = aspect_of_serenity_05or
has_house_aspiration_parameter = aspect_of_destruction_05or
has_house_aspiration_parameter = aspect_of_trickery_05
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_mandala_aspect_level_5_trigger = {
house ?= {
OR = {
has_house_aspiration_parameter = aspect_of_creation_05
has_house_aspiration_parameter = aspect_of_serenity_05
has_house_aspiration_parameter = aspect_of_destruction_05
has_house_aspiration_parameter = aspect_of_trickery_05
}
}
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_mandala_aspect_level_5_trigger.
Important actions (1)
- Upgrade Mandala Aspect
Achievements (1)
Scripted triggers (1)
Script values (1)
- mandala_radiance_value
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.