Scripted trigger
has_low_health_penalty_disease_type_trigger
has_low_health_penalty_disease_type_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 718 (33 lines). No parameters.
has_low_health_penalty_disease_type_trigger is a scripted trigger in Crusader Kings III, written at line 718 of its file. It takes no parameters: has_low_health_penalty_disease_type_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
One of these
scope:disease_type = flag:illor
scope:disease_type = flag:great_poxor
scope:disease_type = flag:gout_riddenor
scope:disease_type = flag:leperor
All of these
scope:disease_type = flag:consumption- Is an Adult
is_old_character = no
or
All of these
scope:disease_type = flag:canceris_old_character = no
or
All of these
scope:disease_type = flag:measles- Is an Adult
or
All of these
scope:disease_type = flag:pneumonicis_old_character = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
has_low_health_penalty_disease_type_trigger = { # < 3.5
OR = {
## ILL
scope:disease_type = flag:ill #1 + 1
### GREAT POX
scope:disease_type = flag:great_pox #1
### GOUT
scope:disease_type = flag:gout_ridden #1
### LEPROSY
scope:disease_type = flag:leper #1.5
### CONSUMPTION
AND = {
scope:disease_type = flag:consumption #2 + 1 + 2
is_adult = yes
is_old_character = no
}
### CANCER
AND = {
scope:disease_type = flag:cancer #3 + 1
is_old_character = no
}
### MEASLES
AND = {
scope:disease_type = flag:measles #3 + 3
is_adult = yes
}
### PNEUMONIA
AND = {
scope:disease_type = flag:pneumonic #3 + 2
is_old_character = no
}
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.