CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_lifestyle_trait

has_lifestyle_trait = yes

game/common/scripted_triggers/00_general_trait_triggers.txt, line 1156 (10 lines). No parameters.

has_lifestyle_trait is a scripted trigger in Crusader Kings III, written at line 1156 of its file. It takes no parameters: has_lifestyle_trait = yes (or no). The game's script calls it in 2 places, among them Trouble in the Garden (event yearly.9100) and fund_inspiration_0031_lifestyle_option_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_lifestyle_trait = {
	OR = {
		has_trait = lifestyle_reveler
		has_trait = lifestyle_blademaster
		has_trait = lifestyle_hunter
		has_trait = lifestyle_mystic
		has_trait = lifestyle_herbalist
		has_trait = lifestyle_physician
	}
}

As written in game/common/scripted_triggers/00_general_trait_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_lifestyle_trait.

Events (1)

Scripted triggers inside an event file (1)

  • fund_inspiration_0031_lifestyle_option_trigger

Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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