CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_lesser_building_trigger

has_lesser_building_trigger = { COMPARE = … }

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 690 (52 lines). Parameters: $COMPARE$.

has_lesser_building_trigger is a scripted trigger in Crusader Kings III, written at line 690 of its file. A call passes 1 parameter: COMPARE. The game's script calls it in 2 places, among them add_random_building_variable_effect (scripted effect) and add_random_building_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

The comment above it in the file

is any existing building a lower tier than compare building?

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (52 lines of game script)
has_lesser_building_trigger = {
	trigger_if = {
		limit = { has_building_or_higher = $COMPARE$_02 }
		has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
	}
	trigger_else_if = {
		limit = { has_building_or_higher = $COMPARE$_03 }
		OR = {
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
		}
	}
	trigger_else_if = {
		limit = { has_building_or_higher = $COMPARE$_04 }
		OR = {
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
		}
	}
	trigger_else_if = {
		limit = { has_building_or_higher = $COMPARE$_05 }
		OR = {
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
		}
	}
	trigger_else_if = {
		limit = { has_building_or_higher = $COMPARE$_06 }
		OR = {
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 05 }
		}
	}
	trigger_else_if = {
		limit = { has_building_or_higher = $COMPARE$_07 }
		OR = {
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 05 }
			has_any_building_of_level_trigger = { BUILDING_LEVEL = 06 }
		}
	}
	trigger_else = { always = no } # Must already be highest tier possible
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_lesser_building_trigger.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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