Scripted trigger
has_lesser_building_trigger
has_lesser_building_trigger = { COMPARE = … }game/common/scripted_triggers/00_building_requirement_triggers.txt, line 690 (52 lines). Parameters: $COMPARE$.
has_lesser_building_trigger is a scripted trigger in Crusader Kings III, written at line 690 of its file. A call passes 1 parameter: COMPARE. The game's script calls it in 2 places, among them add_random_building_variable_effect (scripted effect) and add_random_building_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
The comment above it in the file
is any existing building a lower tier than compare building?
What it checks
If
has_building_or_higher = $COMPARE$_02
Then
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
Else if
has_building_or_higher = $COMPARE$_03
Then
One of these
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
Else if
has_building_or_higher = $COMPARE$_04
Then
One of these
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
Else if
has_building_or_higher = $COMPARE$_05
Then
One of these
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
Else if
has_building_or_higher = $COMPARE$_06
Then
One of these
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 05 }
Else if
has_building_or_higher = $COMPARE$_07
Then
One of these
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 05 }or
has_any_building_of_level_trigger = { BUILDING_LEVEL = 06 }
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
has_lesser_building_trigger = {
trigger_if = {
limit = { has_building_or_higher = $COMPARE$_02 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
}
trigger_else_if = {
limit = { has_building_or_higher = $COMPARE$_03 }
OR = {
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
}
}
trigger_else_if = {
limit = { has_building_or_higher = $COMPARE$_04 }
OR = {
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
}
}
trigger_else_if = {
limit = { has_building_or_higher = $COMPARE$_05 }
OR = {
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
}
}
trigger_else_if = {
limit = { has_building_or_higher = $COMPARE$_06 }
OR = {
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 05 }
}
}
trigger_else_if = {
limit = { has_building_or_higher = $COMPARE$_07 }
OR = {
has_any_building_of_level_trigger = { BUILDING_LEVEL = 01 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 02 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 03 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 04 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 05 }
has_any_building_of_level_trigger = { BUILDING_LEVEL = 06 }
}
}
trigger_else = { always = no } # Must already be highest tier possible
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_lesser_building_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.